Thursday, June 27, 2013

Media Usage Statistics for Young People

My big learning experience from today happened while reading some staggering statistics about what and how much media young people are exposed to each day and for how long. You can read it yourself if you want at http://kff.org/other/generation-m-media-in-the-lives-of/

Here are the highlights that I thought were interesting:


“A substantially higher proportion of girls than boys watch situation comedies, and a substantially higher proportion of boys than girls watch sports” (Roberts, 2010, p. 26).
“Screen media [is] important to U.S. children. Average TV exposure among 8- to 18-year-olds exceeds three hours daily, and when all screen media are combined, average daily exposure climbs to 41⁄4 hours” (p. 23).
“The average daily time devoted to all leisure reading by 8- to 18-year-olds is 43 minutes, of which more than half is devoted to books (23 minutes) and a quarter to magazines (14 minutes). The remaining six minutes are spent with newspapers” (p. 26).
What a contrast between the amount of time spent reading vs. watching TV!
“Kids with college-educated parents spend substantially more time reading than those whose parents completed no more than high school” … "However, girls devote significantly more time than boys to books (28 minutes vs. 19 minutes)”... “U.S. kids average 13⁄4 hours per day with music media, with the time almost equally divided between radio and various recorded media (tapes, CDs, MP3s)” (p. 27).
Rap/Hip Hop account for most of adolescent music listening: on any given day, 65% of junior and senior high school kids reporting listening — over twice the portion that listens to any other single type of music” (p. 28).
“Games account for 19 minutes of computer time daily, followed by instant messaging (17 minutes), and visiting Web sites (14 minutes)” (p. 30).
“U.S. kids spend 49 minutes daily playing video games of one kind or another, with console games garnering roughly twice the amount of time as handheld games” (p. 31).
“Boys spend almost three times as much time as girls playing video games (1:12 vs. 0:25)” (p. 32).
The average amount of time a young person uses media (including multiple devices at the same time) is 6:21 (p. 36). Yikes! That is a lot!
The end result of combining time spent with computer games and video games into a measure of total interactive gaming is to reveal that interactive games consume more than an hour daily of U.S. 8- to 18-year- olds’ time” (p. 32,33).











(p. 38)
Roberts, D.F., Foehr, U.G., & Rideout, V. (2010). Generation M2: Media in the Lives of 8-18 Year-olds. Kaiser Family Foundation. Retrieved June 25, 2013 from http://kaiserfamilyfoundation.files.wordpress.com/2013/04/8010.pdf

Monday, June 24, 2013

Introduction


Welcome to my first blog! By reading this you will get an inside look into what I will be learning for one of the classes that's part of my Instructional Media Master's degree. Here is my first assignment:

"Post an introductory blog that answers each of the following questions. The challenge, in the spirit of today's concise, Twitter-driven forms of communication, is to answer each question in 140 characters or less (approximately 20-25 words)."
  • Who are you and what do you do? 
    • My name is Chris Duckett and I teach all subjects to 5th-8th graders at UCA Elementary School in Spangle, WA.
  • What is your primary goal for taking this course?
    • To gain more ideas and tools that will help me keep my students on the edge of their seats learning!
  • What is your philosophy of education?
    • To help children get to know Jesus, make positive choices, grow from experience and hard work, and acquire the skills necessary to accomplish their goals.
  • What do you see as the greatest benefit of using technology and/or digital media in the classroom?
    • Getting students excited about learning and making learning more engaging and interactive.
  • What is your biggest concern or challenge with using technology and/or digital media in the classroom?
    • Using it too much so that students' would not be able to practice their face-to-face communication skills.
  • Provide an example of how you currently use technology and/or digital media in the classroom.
    • I use a document camera connected with a projector so that students can watch me proofread sentences with them.
  • How does your classroom today differ from when you were the same age as your students?
    • Today's classroom has many more computers, with multiple online resources and tools.