Wednesday, July 6, 2016

Introduction to Standards-Based Grading & Diigo

Jung, L.A. (2016, June 13). Standards, grades, and feedback can be a powerful GPS for student success. #sblchat @CorwinPress. [Tweet]. Retrieved from https://twitter.com/leeannjung
Since my new teaching job is in a school whose administration is advocating for a more standards-based learning and grading approach, I thought that it would be a great controversial topic to study for my Sustaining Digital Literacy master's class this summer. As I have researched the SBG topic, I have been able to find great articles, resources, and experts on the subject - both for and against it.

I am using Diigo to keep track of my online research. Diigo is a "social bookmarking website that allows signed-up users to bookmark and tag Web pages. Additionally, it allows users to highlight any part of a webpage and attach sticky notes to specific highlights or to a whole page. These annotations can be kept private, shared with a group within Diigo, or be forwarded to someone else via a special link. The name "Diigo" is an acronym from "Digest of Internet Information, Groups and Other stuff" (Wikipedia, 2016). 
The main reason I have chosen Diigo to do this is because I already have an account and have used it for sharing bookmarks with colleagues before. I'm not crazy about the aesthetics of it, but can't find another social bookmarking tool with all the convenient features that Diigo has. What attracts me most to it is the 'bookmarklet' extension that works within the Chrome browser. At the click of a button I can bookmark, annotate, screenshot, save for later, and share a page. And then within Diigo I can sort and organize the bookmarks with tags or in the Outliner mode. Here is a screenshot of the Outline I have created of all the SBG sources I have found thus far with my description of each. Click here to go to the live version of it.


As time progresses, I will be adding more sources to this list, especially those opposed to SBG. In googling "standards based grading" I have mostly found very positive, popular references to SBG. To find the opposite I added the word "cons" or "disadvantages" and found mostly parent groups or individual teachers opposed to it, or at the least vocal about the challenges or failures associated with its implementation.

At first I found random articles that were quite informative about SBG, but didn't know who or what authoritative sources to depend on for researched-based information. As I read more and more, I came across certain names and institutions repeatedly, which I decided to look into. Eventually I was led to multiple experts on Twitter, who have published (formally and informally) plenty of SBG related material that will greatly help my understanding and mastery of this topic.

Here are the experts I found online, with their Twitter handles:

Baltimore County Public Schools (@GradeSmarter)
Rick Wormeli (@rickwormeli2)
Thomas Guskey (@tguskey)
Lee Ann Jung (@leeannjung)
Marzano Research Laboratory (@MarzanoResearch)
Ken O'Connor (@kenoc7)
Matt Townsley (@mctownsley)

Most of these teachers and educational consultants have written multiple books and articles on SBG, and regularly travel the globe giving professional development seminars on the topic. I am excited and optimistic to connect with one of them for a future interview about SBG.

Sources:
Diigo. (2016, June 5). In Wikipedia, The Free Encyclopedia. Retrieved 02:48, July 7, 2016, from https://en.wikipedia.org/w/index.php?title=Diigo&oldid=723878341

Tuesday, June 28, 2016

The Effect of Mobile Devices on Young Learners

Children Interacting With Tablet Technology. [Photography]. Retrieved from Encyclopædia Britannica ImageQuest. 
http://quest.eb.com/search/115_3921293/1/115_3921293/cite
Are mobile devices helpful or detrimental for young children? 

This is a hot topic right now for multiple reasons. Firstly, we all care about our children and want to do what's best for them. Secondly, mobile devices are definitely biased towards receiving good reviews (and profit) for their 'educational' apps; while many parents & professionals unsure of the effects these devices have on their kids can all-too-soon deny any benefits the devices may produce. Thirdly, "research regarding the impact of this portable and instantly accessible source of screen time on learning, behavior, and family dynamics has lagged considerably behind its rate of adoption" (Radesky, Schumacher & Zuckerman, 2015). In other words, there is not sufficient research from this new technology to confidently state the positive and/or negative effects mobile devices on young learners.

I recently read two seemingly opposing articles on this topic:

  1. Researchers: Using an iPad or smartphone can harm a toddler’s learning and social skills
  2. No, research does not say that ‘iPads and smartphones may damage toddlers’ brains’

Here is a summary of the first article (from The Washington Post): 
Mobile devices are becoming more commonly used by young children, which begs the question of whether or not this is a good thing for healthy development. Current information from the journal Pediatrics, shows that although there is little research that has been done related to this topic, there are indeed some negative effects, as well as some positive, that mobile devices can have on the development of children. Mobile devices cannot replace (and may even impede) the skills children develop through real life activities like face-to-face interaction and unstructured playtime.

Here is a summary of the second article (from The Guardian):
The above article is an unprofessional, exaggerated account of the Pediatric journal's information. The Pediatric journal in fact is quite neutral, showing some positive and negative effects mobile devices can have on children, but emphasizing the lack of research to make any conclusive statements on the topic. The above article is just the tip of the iceberg of the kind of "scaremongering" that journalists do with information. There are multiple professional sources that say the opposite as the above article. And finally, more research needs to be done in this area so that opinions can be replaced with research data.

After reading these two articles, I made sure to go to the source of their conflict and read the Pediatric journal site myself. It was quite neutral, stating the little amount of research data that has been conducted, and what can result from certain uses and amounts of mobile devices - positive and negative. The author takes a mostly unbiased perspective, but in conclusion has some recommendations to help families avoid the possible negative effects of their children's use of mobile devices.

Both of the above articles were correct, and used the same primary source, but just had different slants. The first one appeared to be more biased and emphasized the negative effects of mobile devices with children, which could be clearly understood from the title. The second article was more concerned about clearly and objectively articulating information from a primary source than anything else.

What I learned from reading these two articles is that a reader should never take a news article at face value without checking its sources. Titles can and are usually emotionally charged to catch the reader's eye, but can be quite biased or misleading, which I discovered from reading these articles.
The farther information strays from a primary source, the more opinionated and subjective it tends to become. 

So to answer the original question I asked at the beginning of this post - "Are mobile devices helpful or detrimental for young children?" My opinion is that a parent should use common sense, do their homework and research primary data sources on the topic, and then come up with a plan that they feel is a healthy, balanced approach that is best for their child.

Sources

Etchells, P. (2015). No, research does not say that 'iPads and smartphones may damage toddlers' brains. The Guardian. Retrieved from https://www.theguardian.com/science/head-quarters/2015/feb/02/no-research-does-not-say-that-ipads-and-smartphones-may-damage-toddlers-brains

McCoy, T. (2015). Researchers: Using an iPad or smartphone can harm a toddler's learning and social skills. The Washington Post. Retrieved from https://www.washingtonpost.com/news/morning-mix/wp/2015/02/02/using-an-ipad-or-smartphone-can-harm-a-toddlers-brain-researchers-says/

Radesky, J. S., Schumacher, J., & Zuckerman, B. (2015). Mobile and Interactive Media Use by Young Children: The Good, the Bad, and the Unknown. Pediatrics, 135(1). Retrieved from

Friday, June 24, 2016

Inquiry Based Learning - 1st Week

I have greatly enjoyed this first week of learning about inquiry based learning because it totally makes sense as an effective learning method to use! To have a learning environment in which students take more ownership of their learning, ask genuine questions of curiosity, and are ‘guided on the side’ by their teacher has always been a goal of mine. To have motivated students is always a teacher’s goal, because that’s when students will really learn and remember their learning.
I really like Inquiry Page’s (2010) defense for inquiry based learning - “All learning begins with the learner. What children know and what they want to learn are not just constraints on what can be taught; they are the very foundation for learning.” Without investment from the student, the likelihood of them putting something into long-term memory is less than ideal.

I found myself agreeing on another point that Inquiry Page brought up – that a teacher’s (and community’s) job is to direct and mentor a student’s questions and learning towards the benefit of the community. To be more specific, Inquiry Page (2010) describes a simple, doable process:o   Ask – question out of curiosity, identify problem
o   Investigate – research, study, experiment, observe, re-question
o   Create – make connections & synthesize info to create new ideas
o   Discuss – share new ideas, give & receive feedback, compare
o   Reflect – look at big picture, analyze what was learned/created, determine new questions to investigate…
 This week’s study on inquiry based learning was another great reminder for me to not let myself slip into the all-too-comfortable lecturing role that traditional education uses to share information. I like to lecture and convey what I feel is important information to my students, and there is a time and place for that. But I also want to make sure to be more intentional about letting student questions and curiosity affect where the learning journey goes.
Now that I have become more confident about the definition and process of inquiry based learning, I want to see it in action. More importantly, I want to obtain some sample formal and informal assessment tools to use with this process, since it sounds more like project-based learning, which requires more self assessments, rubrics, and checklists, compared to traditional learning.
Sources
Inquiry Page. (2010). Definition of Inquiry. Retrieved from http://www.cii.illinois.edu/InquiryPage/inquiry/definition.html
Inquiry Page. (2010). Inquiry Process. Retrieved from http://www.cii.illinois.edu/InquiryPage/inquiry/process.html

Wednesday, June 22, 2016

Sustaining Digital Literacy Introduction



Teaching is a challenging and rewarding profession. I'm so grateful that I have been able to do it for 9 years now, but not without considerable effort and help. In addition to all the teachers, mentors, parents, students and supervisors that have shaped and supported my educational journey, I have learned a lot from professional growth seminars, websites, and social media.

Here are the organizations that I have found to share valuable content in seminars:
Besides just searching for what I need on Google, here are the websites that I have used the most for teaching resources:
As far as specific people that I look to for support, that would be, first and foremost, my wife. She is a high school math teacher, so we have a lot of great educational conversations. She is a great sounding board, helps me tackle issues from a broader perspective, and affirms my decisions. Without her, I would probably need to see a counselor regularly! :)

Other priceless souls who have supported me over the years have been my direct supervisors, board chairmen, mentor teachers, and pastor. 

When I want to learn more about an up-and-coming idea, I have a couple friends that always seem on top of the latest educational & technological trends. The first is @AaronNKoleda. In working side by side with him (and online) on the NAD Elementary Technology Standards, we became friends and explored new tech ideas together. He specifically helped me start implementing a makerspace & genius hour environment in my classroom. I also consider my mother-in-law, Jeane Lutz, a wise mentor. Having taught multi-grades and most subjects for 25+ years, she knows a lot and always has neat ideas with math, language arts, and technology in the classroom.

Besides the above two people, I've made a lot of great contacts through Twitter and Google+ that have given me great ideas and advice. The e-Nable Google+ Community has specifically helped me learn a lot about 3D printing, especially about constructing body-powered hand prostheses.

As I have experimented in the classroom with new ideas or technologies, I have faced the most common challenge of finding time to first learn about the idea or tool, then decide and figure out how it might help my students learn, plan how to use it in class, and last of all, evaluate its effectiveness. With all those time-consuming factors, searching for or hearing about a new idea or tool can be pretty daunting. But as my mentor teachers always told me, I try to improve just one subject each school year, and make only 1 lesson during the day special. Otherwise, I would have burned out long ago.

Thursday, July 23, 2015

Communication, Collaboration & Publishing

To help teachers better prepare their students for the future workforce, the International Society for Technology created standards. I like to refer to them as the ISTE Standards. Their purpose is to "describe the skills and knowledge [students] need to learn effectively and live productively in an increasingly global and digital society" (ISTE, 2015).
ISTE also made a sampling of learning activities, divided by grade levels, to help teachers have an idea of how to specifically meet the standards in class. These can be found on the same website and are located under the title of "ISTE Standards Student Profiles."

In my Project Based Learning (PBL) class from Wilkes University, I have learned how to facilitate a successful PBL experience in my classroom and the learning benefits it brings to the students. PBL relies heavily on communication, collaboration and publishing. These three components are also essential pieces of the ISTE Standards. Let me first state the 6 parts of the Standards:

  1. Creativity and innovation
  2. Communication and collaboration
  3. Research and information fluency
  4. Critical thinking, problem solving and decision making
  5. Digital citizenship
  6. Technology operations and concepts
It's easy to see that #2 specifically addresses the importance of communication and collaboration. ISTE specifically states that this involves "using digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others" (ISTE 2015). PBL is a great way to bridge the gap between schools and develop streams of communication using web 2.0 tools such as email, Skype (video chat), Google+ Hangouts (video & typed chat). The purpose of communicating in this case is to collaborate on a project with distant peers and/or professionals. Collaborative platforms like Google Apps for Education, Edmodo, and Wikispaces then provide a medium to work on the same document, presentation or product together...in real time! Those same platforms can then publish the students' work with a simple click of the button, whether it is just for their class, school or the whole world to see and benefit from.

PBL doesn't just accomplish the #2 ISTE Standard though. Creativity and innovation is a given when producing a new document, presentation or product. Students develop research and information fluency by finding and using appropriate digital tools and information to accomplish the project's goals. Students use critical thinking, problem solving and decision making to overcome challenges during PBL, individually and with their distant collaborator. Under the teacher's guidance, students will also learn to be global digital citizens simply by working with a student or professional in another country. Lastly, with enough support from the teacher and the school's administration & IT, students in PBL activities will build their technology operations and concepts skills as they learn, use,  and troubleshoot their hardware and software. 

Given the benefits of PBL and how it taps into all parts of the ISTE Standards, teachers should attempt to incorporate PBL in the classroom if they haven't already.


Resources
ISTE Standards for Students. (2015). Retrieved July 23, 2015, from 
http://www.iste.org/standards/iste-standards/standards-for-students

Digital Storytelling - Coast Salish

My wife and I took a trip to Vancouver & Victoria, British Columbia this summer as a pre-trip for what I'll be doing with my students in the spring. What particularly fascinates me is the Native American culture and history there, particularly the totem poles. For one of my Digital Storytelling assignments, I created a short video to introduce my students to the Coast Salish people.


Sunday, July 12, 2015

The Door Scene

For my EDIM 504 Digital Storytelling class, I had to make a still image video of the "Door Scene." This assignment originated from American Film Institute's Screen Education program (which is no longer funded). They created a simple scripted scenario for the film:

"A person is about to open a door. The person hears a sound and becomes mildly concerned. The person finds the door locked and searches for his or her keys. The person hears the sound again and becomes visibly apprehensive. As the filmmaker, your goal is to build tension and growing panic, using any visual element or device that you can think of.
The film closes with the person finally opening the door and getting to the other side safely. Here, you want to communicate to the audience the character’s feeling of relief and safety." (AFI 21st Century Educator's Handbook, p.17) With this scenario, the student is also required to follow these rules: 
Neither the character nor the audience ever sees the source of the sound.
The film may not exceed 90 seconds.
No sound may be used.

So, here was my attempt at it..